The 13th International Conference on Learning Technology for Education challenges (LTEC 2025): AI and Learning Technologies in Education: Innovations and Challenges from Theory to Practice
Call for papers
Dates: 4th August to 7th August 2025
Venue: Universiti Malaysia Sabah, Kota Kinabalu Sabah, MALAYSIA
The conference is preceded by one day of free tutorials for participants who wish to learn state of the art of research relating to the topics of KMO and LTEC. The tutorials will be held on the 4th of August 2025. The conference itself commences on the 5th of August 2025.
Tutorials
In addition to the conference, there will be pre-conference tutorials relating to the state of the art in the topics of the conference. Invitation for submission to the tutorial can be found in xxxxx.
The 13th International conference on Learning Technology for Education Challenges (LTEC 2025) will be held conjunction with KMO 2025. It will provide the scientific community with a dedicated forum for discussing research and presentation of your work in Learning Technology for Education Challenges (LTEC).
Conference Theme
AI and learning technologies are redefining educational landscapes by providing personalized learning paths, streamlining administrative tasks, and creating engaging, interactive learning experiences. The rapid development of artificial intelligence and learning technologies has led to transformative changes in the educational sector. Despite the numerous advantages, AI in education also comes with challenges:Data Privacy, Equity, and teacher roles. Balancing the benefits with ethical considerations will be key to leveraging AI’s full potential in education.
We are excited to invite submissions for our upcoming conference on AI and Learning Technologies in Education: Innovations and Challenges from Theory to Practice. This conference will bring together educators, researchers, developers, and policymakers to discuss the potential, challenges, and innovations brought by generative AI and its application in the educational sector.
The 13th LTEC(2025)examines how these technologies and pedagogical advances can be used to change the way teachers teach and students learn while giving special emphasis to the pedagogically effective ways we can harness these new technologies in education. The conference seeks contributions that address theory, research, practice, and policy; especially those that can also be focused on particular approaches, technologies and domains are most welcome. The aim is to provide a platform for research in the very broad area of educational technology that bridges theory, research, practice and policy. No disciplines and/or approaches are excluded.
This conference will provide the ideal opportunity to present your research to an international audience. It offers participants an overview of the current situation of education and new learning technologies. You will be able to listen to experts from different countries, representing all continents.
LTEC 2025 brings together academic research and practical applications of education from all areas, seeking to bring top research and proven best practices together into one location, for the purposes of helping practitioners find ways to put research into practice, and for researchers to gain an understanding of additional real-world problems. Academic research papers, case studies and work-in-progress/posters are welcomed approaches. We welcome researchers from both industry and academia to submit original results of their works.
If you wish to learn more about how AI is influencing education, then do not miss the opportunity to come to LTEC 2025. Come and join us in discussing how AI is transforming education and shaping the future of learning.
The conference topics include, but are not limited to:
- Adaptive Learning Algorithms
- Student Performance Prediction
- Cognitive Modeling
- AI Grading Accuracy
- Bias Detection
- Feedback Efficacy
- Adaptive Game Design
- AI-Driven Learning Analytics
- AI-Powered Tutoring Systems
- AI-Driven Learning Analytics
- AI –powered Gamification and Engagement
- Assistive AI Technologies for Inclusion Ethical Considerations in AI for Education
- Teacher-AI Interaction
- AI and Emotional Intelligence in Education
- Impact of AI-Driven Tools on Student Creativity
- AI for Multimodal Learning Experiences
- Collaborative Learning Through AI
- Universal Design for Learning (UDL)
- Algorithmic Fairness
- Ethical AI Development
- Transparency and Accountability
- Human-AI Interaction
- Emotional and Social Learning (SEL
- AI in STEM Education
- Cross-Disciplinary Approaches
- Explainable AI (XAI):
- Data Privacy and Security
- Funding and Accessibility
- Balancing AI and Human Input
- Blockchain
- Cloud Computing
- Internet of Things
- The Metaverse
- Collaborative Learning
- Learning Outside the Classroom Environment
- Social Media in Learning
- Interactivity in Classroom
- Data Management & Analytics
- Gamification in Education
- Online Data and Cybersecurity
- Personalized Learning
- E learning ecosystems
- Learning and blockchain
- Emerging tools for education
- Immersive Learning and Multimedia applications
- Innovation and Change in Education
- Integrated Learning and Educational Environments
- IoT for learning
- Brain Based learning.
- Building Communities of Learning
- Business model for using MOOCs
- Cloud computing and e-Learning
- Collaboration in e-Learning
- Community based e-learning
- Data Analytics & Big Data in Education
- Data Mining & Knowledge Discovery
- Data Security in e-Learning systems
- Artificial Intelligence for learning
- Flipped classroom and learning
- Lifelong Learning, MOOC’s and Data Analytics
- Mobile Learning
- Neuroscience and education
- Problem-based Learning
- Standardization, Reusability, and Interoperability Issues
- Educational Innovations and Best Practices
- Educational Technology & Globalization
- E-learning Analytic approaches, methods, and tools
- E Book
- E-learning in Web 3.0
- Knowledge Management for Learning Technology
- Learning Analytics and Educational Data Mining
- Learning and Knowledge Management
- Learning as a Service
- Learning Objects and Standard
- Learning Strategies: Learn how to Learn
- Learning Technology for Lifelong Learning
- Systems and Technologies in E-education
- Technology Adoption and Diffusion of E-learning
- Theoretical Bases of e-Learning Environments
- Usability in Learning Technology
- Wearable computing technology in e-learning
- Web 2.0 and Social Computing for Learning and Knowledge Sharing
- Wiki and blogs in Higher Education
- Wireless, Mobile and Ubiquitous Technologies for Learning
- Workplace e-learning
- Work-related Learning
- Neuroscience in learning and teaching
- Mind, Brain Education
- Brain based learning and teaching
- On demand learning